AI Insights · Timothy · April 2022
Top 5 3D Realistic Games on iOS in Russia Q1 2022
In the first quarter of 2022, the top 5 3D realistic games on iOS in Russia showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
In the first quarter of 2022, the top 5 3D realistic games on iOS in Russia exhibited diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the performance of these popular games.
PUBG MOBILE from Tencent Mobile International Limited demonstrated a significant increase in weekly revenue, peaking at approximately $458K in the week of March 21. Weekly downloads saw a fluctuation, starting at around 41K in early January and dipping to 31K by the end of February before slightly recovering to approximately 43K in late March. The game maintained a strong presence with weekly active users, starting at 974K and reaching around 1.38M by the end of the quarter.
Standoff 2 by AXLEBOLT LTD experienced a varied revenue trend, beginning at $198K in late December and ending at $60K in late March. Weekly downloads remained relatively stable, fluctuating around the 30K to 40K mark throughout the quarter. Active users saw a slight increase from 822K at the start of the quarter to around 840K by the end of March.
World of Tanks Blitz™ from WARGAMING Group Limited displayed a mixed revenue pattern, peaking at $148K in late December and dropping to around $67K by early March, before slightly increasing to $88K by the end of the quarter. Weekly downloads showed a downward trend, starting at 23K in late December and ending at approximately 15K in late March. The game's active users fluctuated throughout the quarter, beginning at 266K and stabilizing around 264K by the end of March.
State of Survival: Zombie War by FunPlus International AG had a fluctuating revenue, with a high of $95K in late January and a low of $38K in early March. Downloads saw a significant drop, starting at 14K in early January and falling to around 1.4K by late March. Active users peaked at 63K in late February before declining to approximately 46K by the end of March.
Call of Duty®: Mobile from Activision Publishing, Inc. exhibited a steady decline in revenue, starting at $69K in late December and decreasing to around $18K by early March, with a slight recovery to $27K by the end of the month. Weekly downloads remained consistent, ranging from 12K to 21K throughout the quarter. Active users showed minor fluctuations, beginning at 255K in late December and ending at around 242K by late March.
For more detailed insights and data, visit Sensor Tower.